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Gambling card games lanterns

Postby Kajigrel В» 19.11.2019

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Lanterloo or Loo is a 17th-century trick taking game of the Trump family of which many varieties are recorded. It is considered a modification of the game of " All Fours ", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.

Under various spellings, like the French forms Lenterne , Lenturlu , Looterlu meaning "fiddlesticks", a meaningless word equivalent to "Lullay", or "Lulloo", used in Lullabies , the game is supposed to have reached England from France most probably with the restoration of the monarchy in In France it was originally called Mouche "Fly" , which was also the name of the five-card flush in that game and came to refer to the four-card flush in Lanterloo. Also called Langtrillo [1] in its prime form and later simply Loo also termed Lant in the north of England by , [2] most possibly for having evolved into a more elaborate form of play by the addition of new rules, it may also have been brought to England from Holland, where it was known as Lanterlu or Lanturlu, [3] [4] or North Germany, where it was known as Lenter.

It was considered a great pastime by the idle rich of that time, but it acquired a very bad reputation as a potentially vicious "tavern" gambling game during the nineteenth century. This was the very first mentioning of the game.

The game is played by 3 to 8 players using a card pack. The players play for tricks, and in each round they may pass or play.

The turn to deal and play passes always to the left. The pool is formed by dealer's contribution of five chips or counters. Then the players are dealt five cards each and the next turned for trump. Cards rank as at Whist, except that the knave of clubs, which is called Pam, is the highest trump.

Everyone's aim is to win at least one trick, under penalty of increasing the pool. The players, having seen their hands, can either abandon them free of charge or elect to play, thereby undertaking to win at least one trick for one fifth of the pool. Any player failing to take a trick is "looed", and adds five more chips to the pool.

This amount goes for the next deal. Each player must have the same number of deals, but if there is a "loo" the sum forfeited by a player who plays, but does not win a trick in the last deal of a round, the game continues till there is a hand without a loo. When any person holds a Pam-flush four cards of a suit with Pam , whether dealt initially or obtained by drawing cards, he can sweep the pool before playing.

Then there is a new deal. The next best hand to the above is a trump-flush five cards of a trump suit and this sweeps the pool, if there be not a pam flush; and there is also a new deal.

The next best hand is that of a flush of other suits, which sweeps the pool; and there is also a new deal. When any of these flushes occur, each person, excepting those who hold inferior flushes or pam, is looed, and has to pay five counters into the pool. When none of these flushes occur, the game goes on as at Whist :. The player to the dealer's left leads to the first trick. He may lead any card in his hand. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if he has one.

A player with no card of the suit led may play any card, either discarding or trumping. Unlike three-card loo, it is not compulsory to head the trick. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins.

The winner of each trick leads to the next. When the Ace of trumps is played, it is usual to say 'Pam, be civil;' the holder of Pam is then expected to let the Ace pass. When all the cards are played out, they will make but five tricks; and all the counters in the pool are divided between the holders of these tricks, in proportion to the tricks they hold, every other player being looed—that is, obliged to pay five counters, the amount put into the pool by the dealer, to the pool for next deal.

One card is dealt to each player, and the player receiving the lowest card is entitled to deal. At the commencement of the game the dealer puts three chips, or counters, in the pool, the value of which already been agreed upon by the players. It is necessary to make the pool a number that can be exactly divided by three, say 3, 6, 9 chips. After the cards are shuffled and cut, the dealer gives three cards one at a time to each player, beginning at the eldest hand , and going round to the left.

An extra hand called Dumby, or Miss, is dealt in the center of the table and the next turned up for trumps. In the first hand, and whenever the pool consists of only three chips deposited by the dealer, it is called a Bold Stand , or Force , and each player is compelled to play his hand, except the eldest hand, who, if he prefers it, is entitled to the Dumby and may exchange it for his own.

Bold Stand is played for the purpose of getting a larger pool; thus, if eight are playing, and five lose, they will be looed the amount of the pool, raising the total of chips to eighteen. The deal passes to the left, and the dealer must on all occasions pay in the pool three counters for the deal.

When the pool consists of more than the original three chips deposited by the dealer it becomes optional to play or not, and before looking at his own cards, the dealer asks all the players, beginning at the eldest hand, whether they will play their own hand, take the Dumby, or decline playing for that round. If the eldest declines to the Dumby, the next in turn has this option, and so on.

Whenever a player declines playing, he must give his cards to the dealer who will place them under the pack. No one can retract after declaring his intention to stand or not.

When all players have declared their intention, the first in hand of those who play, if he holds two trumps, must head the trick. At the end of the game, the pool is divided into three portions. If one player takes three tricks, he wins the whole pool; if he takes two, he wins two thirds; if one, only one third. All those who have failed to win a trick are looed the original amount deposited by the dealer and when only two players stand, the last player before the dealer must either play he hand, or the Dumby, or give up the pool to the dealer.

An optional rule is "club law" whereby all must play if a club is turned as trumps. There is no Dumby, but each person can exchange his cards, as at Pam-Loo. Other rules are the same as at Three-Card Loo. Each player is looed the whole amount in the pool until the occurrence of a bold stand , which can only happen when three players stand the game, and each win a trick, or when two play, and one takes two chips and the other only one. The dealer being last in hand has always the advantage of knowing how many are to play before he decides.

It likewise sometimes happen, when a large sum is in the pool, that none of the players consider it safe to stand, in which case the dealer takes the whole pool.

This variation, also known as Loo the Board , forces those who lose the game to double the amount of chips in the pool, making it grow faster than in other forms of Loo. From Wikipedia, the free encyclopedia. Carl Otto Sende, Aurich, p. Vader Jems : O Bredder! Cambridge University Press. Trick-taking card games list. Categories : 17th-century card games French card games Rams group.

Namespaces Article Talk. Views Read Edit View history. Languages Add links. By using this site, you agree to the Terms of Use and Privacy Policy. Bester Bube , Euchre , Rams.

A method of playing the game, in which it is a rule, that whenever there is only the deal to be played for, every person is obliged to stand in order to make a loo for the next hand. As often this happens, it is a bold stand. The spare hand, which must be dealt in the regular order, either first or last but one, and not according to the dealer's whim.

The sum put up by any one that is looed, and is either limited or unlimited; when unlimited, a person is looed for the whole amount of the pool; if limited, he is looed by no more than a certain sum, previously agreed upon, generally the price of the deal. A person playing is looed when he does not take a trick, or when he breaks any of the laws of the game.

When the dealer gives any of the players more or less than three cards, or deals out of regular order, or shows a card in dealing. At each new deal, the dealer puts into the pool three counters, or whatever it may be agreed upon by the party to play for; this is called the price of the deal. The pool consists of counters which are paid for the deals, and of the sums forfeited by those who were looed the preceding hand.

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Re: gambling card games lanterns

Postby Mezikora В» 19.11.2019

When lanterns person holds a Pam-flush four cards of a suit with Cardwhether dealt initially or gambling by drawing cards, he can sweep the pool before playing. A player with cagd card of the click at this page led may play any card, either discarding or trumping. However this is not always the best approach. Games should be an even distribution gamess odd and even numbers, high and low numbers and numbers ending in one, two, three, four, etc. As often this happens, it is a bold stand.

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Re: gambling card games lanterns

Postby Taujinn В» 19.11.2019

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Re: gambling card games lanterns

Postby Mauramar В» 19.11.2019

If too many people die, you fail. You lay down the tile next to an adjacent tile—the colors of the lanterns that touch must match. The Penguin Book of Card Games.

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Re: gambling card games lanterns

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Re: gambling card games lanterns

Postby JoJok В» 19.11.2019

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Re: gambling card games lanterns

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Re: gambling card games lanterns

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Re: gambling card games lanterns

Postby Faushura В» 19.11.2019

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Re: gambling card games lanterns

Postby Malak В» 19.11.2019

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Re: gambling card games lanterns

Postby Makree В» 19.11.2019

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